8 January 2012

The Game Transfer Phenomenon (GTP)

Have you ever heard your mother say: 'don't play too much games or you won't be able to tell whats real or not!' to try and stop your gaming marathon? Ever subconsciously avoided red trashcans on the street because you're afraid that someone might shoot it, causing an explosion? Well, a controversial study was published by psychologists at Nottingham Trent University claim that gamers experience brief mental hiccups during which they react in the real world, as they would in a game. This is not only limited to console or PC gamers, but those who play games such as angry birds on their smart-phones. This phenomenon was named the 'Game Transfer Phenomenon' (GTP).

A famous example of GTP is the 'Tetris effect' which occurs when people devote sufficient time and attention to an activity that it begins to overshadow their thoughts, mental images and dreams. People who play tetris for a prolonged amount of time may find themselves mentally arranging shapes seen in the real world, or dream about tetris blocks falling when falling asleep. It is proposed that the Tetris effect is linked to a type of memory known as the procedural memory (the memory for how to do things). It was also reported that people with anterograde amnesia, unable to form new declarative memories, had dreams of falling shapes after playing Tetris during the day, despite not being able to remember actually playing the game. It has also been suggested that people who frequently play action games often outperform non-gamers on measures of perception, cognition, complex hand-eye coordination tasks and their contrast sensitivity.

The study involved an in-depth interview with 42 Swedish participants aged between 15~21 who play video games for at least 10 hours a week. The interviews typically lasted for 40 to 60 minutes. The most common experiences found were:

  • expressing a desire to resolve real-life issues using video game elements or as the character from a game would
  • experiencing involuntary sensations to do things as one would in a game
  • experiencing visual distortions
  • associating visual stimuli with features from games

To conclude, the study does not provide enough evidence that GTP actually exists and whether violent video games really causes people to become more violent. However, next time you see someone throw a banana skin out of their car window, you'll know what's going on.